Digital ArtDigital art, along with the technological developments of its medium, has rapidly evolved from the digital revolution into the social media era and to the postdigital and post-Internet landscape. This new, expanded edition of this invaluable overview of the medium traces the emergence of artificial intelligence, augmented and mixed realities, and Non-Fungible Tokens (NFTs), and surveys themes explored by digital artworks in the areas of activism, networks and telepresence, and ecological art and the Anthropocene. Christiane Paul considers all forms of digital art, focusing on the basic characteristics of their aesthetic language and their technological and art-historical evolution. By looking at the ways in which internet art, digital installation, software art, AR and VR haveemerged as recognized artistic practices, Digital Art is an essential critical guide. |
Contents
Chapter | 5 |
Internet Art from Web 1 0 to Social Media | 60 |
Software | 81 |
Augmented and Mixed Reality | 95 |
Sound and Music | 128 |
The New Aesthetic | 147 |
Chapter 3 | 164 |
Telepresence and Telerobotics | 185 |
Body and Identity | 197 |
Narrative Environments | 224 |
Tactical Media Activism and Hacktivism | 240 |
Glossary | 266 |
| 282 | |
| 299 | |
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Common terms and phrases
aesthetics algorithms allows users animation architecture art projects artificial intelligence artworks audio Augmented reality avatars become behaviours blockchain body browser Cambridge camera Center Charles Csuri collaboration collection colour communication concept connection consists context Courtesy the artist created creation cultural curated database developed digital art digital medium digital technologies Eduardo Kac Electronic evolution exhibition explored Facebook film Gallery Golan Levin human hypertext immersive interface Internet Jeffrey Shaw Ken Feingold Ken Goldberg Knowbotic Research landscape live locative media Lynn Hershman machine mapping Massachusetts Media Art mobile devices monitor movements Museum narrative navigate NFTs objects performance Photo physical space platforms players post-digital public space Rafael Lozano-Hemmer remote representation robotic screen sculpture sensors simulation social media sound story structure surveillance telematic telepresence telerobotic Tumblr viewers virtual environment virtual reality virtual world visitors visual York

