Universal Principles of Design, Revised and Updated: 125 Ways to Enhance Usability, Influence Perception, Increase Appeal, Make Better Design Decisions, and Teach through DesignUniversal Principles of Design, Revised and Updated is a comprehensive, cross-disciplinary encyclopedia covering 125 laws, guidelines, human biases, and general considerations important to successful design. Richly illustrated and easy to navigate, it pairs clear explanations of every design concept with visual examples of the ideas applied in practice. From the 80/20 Rule to the Weakest Link, every major design concept is defined and illustrated.
The book is organized alphabetically so that principles can be easily and quickly referenced by name. For those interested in addressing a specific problem of design, the principles havealso been indexed by questions commonly confronting designers (How can I help people learn from my design? How can I enhance the usability of a design? How can I make better design decisions? ...). |
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This book took my love affair with design and sealed the deal. It is exactly what it says it is, and is worth every penny. While art is subjective and everyone's a critic, design is different, relying on rules and guidelines that lead to more frequent success, and so this book provides both beginning and lifetime designers with a reliable set of universal principles that can improve the outcome of any project. If things aren't going so well, you can literally open this book to any page and apply that principle to your project and improve its design. Or if you start losing your edge, you can do the same and start to feel like a smart designer again.
Very useful reference book to have handy to remind you of design principals.
This book provides a jumping off point by bringing principals together in one place so that they can be used or researched more deeply.
Contents
Iteration | 142 |
Law of Prägnanz | 144 |
Layering | 146 |
Legibility | 148 |
Life Cycle | 150 |
Mapping | 152 |
Mental Model | 154 |
Mimicry | 156 |
Anthropomorphic Form | 26 |
Archetypes | 28 |
Area Alignment | 30 |
Attractiveness Bias | 32 |
BabyFace Bias | 34 |
Biophilia Effect | 36 |
Cathedral Effect | 38 |
Chunking | 40 |
Classical Conditioning | 42 |
Closure | 44 |
Cognitive Dissonance | 46 |
Color | 48 |
Common Fate | 50 |
Comparison | 52 |
Confirmation | 54 |
Consistency | 56 |
Constancy | 58 |
Constraint | 60 |
Contour Bias | 62 |
Control | 64 |
Convergence | 66 |
CostBenefit | 68 |
Defensible Space | 70 |
Depth of Processing | 72 |
Design by Commitee | 74 |
Desire Line | 76 |
Development Cycle | 78 |
Entry Point | 80 |
Errors | 82 |
Expectation Effect | 84 |
Exposure Effect | 86 |
Faceism Ratio | 88 |
Factor of Safety | 90 |
Feedback Loop | 92 |
Fibonacci Sequence | 94 |
FigureGround Relationship | 96 |
Fitts Law | 98 |
Five Hat Racks | 100 |
FlexibilityUsability Tradeoff | 102 |
Forgiveness | 104 |
Form Follows Function | 106 |
Framing | 108 |
FreezeFlightFightForfeit | 110 |
Garbage InGarbage Out | 112 |
Golden Ratio | 114 |
Good Continuation | 116 |
Gutenberg Diagram | 118 |
Hicks Law | 120 |
Hierarchy | 122 |
Hierarchy of Needs | 124 |
Highlighting | 126 |
Horror Vacui | 128 |
HunterNurturer Fixations | 130 |
Iconic Representation | 132 |
Immersion | 134 |
Inattentional Blindness | 136 |
Interference Effects | 138 |
Inverted Pyramid | 140 |
Mnemonic Device | 158 |
Modularity | 160 |
Most Advanced Yet Acceptable | 162 |
Most Average Facial Appearance Effect | 164 |
Normal Distribution | 166 |
Not Invented Here | 168 |
Nudge | 170 |
Ockhams Razor | 172 |
Operant Conditioning | 174 |
Orientation Sensitivity | 176 |
Performance Load | 178 |
Performance Versus Preference | 180 |
Personas | 182 |
Picture Superiority Effect | 184 |
Priming | 186 |
Progressive Disclosure | 188 |
Propositional Density | 190 |
ProspectRefuge | 192 |
Prototyping | 194 |
Proximity | 196 |
Readability | 198 |
Recognition Over Recall | 200 |
Red Effect | 202 |
Redundancy | 204 |
Rosetta Stone | 206 |
Rule of Thirds | 208 |
Satisficing | 210 |
Savanna Preference | 212 |
Scaling Fallacy | 214 |
Scarcity | 216 |
SelfSimilarity | 218 |
Serial Position Effects | 220 |
Shaping | 222 |
SignaltoNoise Ratio | 224 |
Similarity | 226 |
Stickiness | 228 |
Storytelling | 230 |
Structural Forms | 232 |
Symmetry | 234 |
Threat Detection | 236 |
ThreeDimensional Projection | 238 |
TopDown Lighting Bias | 240 |
Uncanny Valley | 242 |
Uncertainty Principle | 244 |
Uniform Connectedness | 246 |
Veblen Effect | 248 |
Visibility | 250 |
Visuospacial Resonance | 252 |
von Restorff Effect | 254 |
WabiSabi | 256 |
WaisttoHip Ratio | 258 |
Wayfinding | 260 |
Weakest Link | 262 |
Credits | 264 |
266 | |
About the Authors | 267 |
268 | |