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24. P. to K. R's 3rd.
25. Q. takes Q.*
26. B. to Q. Kt.'s 3rd.
27. R. to Q. B's 3rd.
28. R. to B's 2nd.
29. K. to R's 2nd.

30. P. to K. B's 4th.

31. R. to Q. B's 31d.

24. Q. to K's 4th.
25. Kt. takes Q.

26. P. to K. R's 5th.
27. B. to Q. R's 4th.
28. K. R. to Kt.'s square.

29. B. to Q. Kt.'s 3rd.

30. Kt. to Q's 6th.

31. Q. R. to K's 7th.

And White abandoned the contest.

GAME III.-Played by Messrs. Perigal and Pulling consulting

against Mr. Popert.

WHITE. (The Allies.)

1. P. to K's 4th.

2. K. Kt. to B's 3rd.

3. K. B. to Q. B's 4th.

4. P. to Q. Kt.'s 4th.

5. P. to Q. B's 3rd.

6. Castles.

7. P. to Q's 4th.

8. P. takes P.

9. Q. Kt. to B's 3rd.†

10. P. to K's 5th.
11. Q. B. to R's 3rd.

12. K. R. to K's sq.§

13. Q. to her R's 4th (ch.)

14. Q. takes Kt.

15. R. takes K. P.

BLACK. (Mr. Popert.).
1. P. to K's 4th.

2. Q. Kt. to B's 3rd.

3. K. B. to Q. B's 4th.

4. B. takes Kt. P.

5. B. to Q. B's 4th.

6. P. to Q's 3rd.

7. P. takes P.

8. B. to Q. Kt.'s 3rd.
9. Kt. to K. B's 3rd.
10. P. takes P.

11. Q. Kt. to R's 4th.
12. Kt. takes B.
13. P. to Q. B's 3rd.
14. Q. B. to K's 3rd.
Q. to her 2nd.

15.

3rd, he would have lost all his advantage, because, in that case, Black could have taken K. B. P. with his B. (e. g.)

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This was compelled; had White attempted to evade it, by moving his Q. to K. B's 3rd, Black would have answered with Kt. to K. R's 7th, and when the K. took it, have played P. to K. R's 5th, winning the exchange at least.

This is not the customary move, but it may be adopted without disadvantage, and requires great care in answering.

The position of White's Q. Kt. completely foils the usual defenco at this point of Q. B. to K's 3rd.

This is all very cleverly played.

16. R. takes B. (ch.) 17. Kt. to K's 5th.

18. R. to K's sq.

19. Kt. takes Kt.

20. Q. to Kt.'s 5th (ch.)

16. P. takes R.
17. Q. to her B's sq.
18. K. Kt. to Q's 4th.
19. Q. B. P. takes Kt.
20. K. to Q's sq.

And White mated in two more moves.

GAME IV.--Between M. Kieseritzky and Mr. Horwitz.

WHITE. (Mr. H.)

1. P. to K's 4th.
2. K. Kt. to B's 3rd.

3. K. B. to Q. B's 4th.
4. P. to Q. Kt.'s 4th.

5. P. to Q. B's 3rd.

6. Castles.

7. P. to Q's 4th.

8. P. takes P.

9. Kt. takes B.
10. Q. to Q's 3rd.
11. P. to K. B's 4th.
12. Q. takes Q.

13. K. R. to K's square,
14. Q. Kt. to Q's 2nd.
15. Kt. takes Kt.
16. R. takes P.

17. Q. B. to R's 3rd.

18. Q. R. to K. B's square. 19. P. to K. Kt.'s 4th. 20. Q. R. to K's square.

BLACK. (M. K.)

1. P. to K's 4th.

2. Q. Kt. to B's 3rd.

3. K. B. to Q. B's 4th.

4. B. takes P.

5. B. to Q's 3rd.+

6. Q. to K's 2nd.

7. Q. Kt. to Q's square.

8. B. takes P.

9. Q. takes Kt.

10. K. Kt. to B's 3rd.
11. Q. takes K. P.
12. Kt. takes Q.

13. P. to K. B's 4th.
14. Q. Kt. to K's 3rd.
15. P. takes Kt.

16. P. to K. Kt.'s 3rd. 17. K. to B's 2nd.

18. P. to Q's 3rd.

19. K. R. to Kt.'s squars,

And Black resigns.

GAME V.--Between Messrs. Walker and Slous.

WHITE. (Mr. S.)

1. P. to K's 4th.
2. K. Kt. to B's 3rd.

3. K. B. to Q. B's 4th. 4. P. to Q. Kt.'s 4th. 5. P. to Q. B's 3rd.

6. Castles.

7. K. Kt. to his 5th.

8. P. to K. B's 4th.

BLACK. (Mr. W.)

1. P. to K's 4th.
2. Q. Kt. to B's 3rd.

3. K. B. to Q. B's 4th.
4. B. takes Q. Kt. P.
5. B. to Q. R's 4th.
6. K. Kt. to B's 3rd.
7. Castles.

8. P. to Q's 4th.

* The attack is kept up with uncommon spirit and ability. This is not at all e commendable defence to the Evans' Gambit A lively well-played game, on the part of Mr. Horwitz.

9. P. takes Q. P.

10. Q. B. to Q. R's 3rd.

11. R. takes Kt.

12. R. to K. B's sq.

13. P. to Q's 4th. 14. B. takes B.

15. R. takes R. (ch.)

16. B. takes R.
17. Kt. to Q's 2nd.

18. Kt. to Q. B's 4th.
19. Kt. takes B.
20. Q. to Q's 7th.

21. R. to K. B's sq. (ch.)
22. Q. to Q. B's 8th (ch.)
23. R. to Q's sq.
24. R. takes Kt. (ch.)*
25. R. to K. B's 8th (ch.)
26. Q. takes B. P. (ch.)
27. Q. takes B. P.

9. K. Kt. takes P.

10. Kt. takes K. B. P.
11. Q. takes Kt.

12. B. to Q. Kt.'s 3rd (ch.) 13. Q. B. to K's 3rd.

14. P. takes B.

15. R. takes R.

16. K. takes B.

17. P. takes P.

18. P. takes Q. B. P. (lis. ch.)

19. Q. R. P. takes Kt.

20. Q. to K's 2nd.

21. K. to Kt.'s sq.
22. Kt. to Q's sq.
23. P. to Q. B's 7th.
24. K. to B's 2nd.
25. Q. takes R.

26. Q. to K's 2nd.
27. Q. to her B's 4th (ch.)

And Black wins.

CHAPTER VI.

THE TWO KNIGHTS' DEFENCE.

THIS, like the Evans' Gambit, and the Queen's Pawn Game or Scotch Gambit, is a variation merely of the Giuoco Piano; the second player, instead of moving at his 3rd move. K. B. to Q. B's 4th, bringing out his K. Kt. to B's 3rd. It is said to have been invented by Gianutio (1597), and is also noticed by Greco (1615); but the specific title of "The Two Knights' Game" (Zweispringerspiel) it owes to M. Bilguer, who, some years ago, published a small work, exclusively

*The position now is extremely interesting and instructive. By taking the Kt. with his Rook, apparently an easy winning move, White loses the game, while by taking with the Queen he must have won it; for example,→ 24. Q. takes Kt. (ch.) 24. Q. takes Q.

"If he move the King, White checks with his R. at K. B's sq., and then takes the Q.)

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devoted to the analysis of this one opening, the greater part of which was afterwards incorporated in his " Handbuch." The chief writers to be consulted upon this offset of the Giuoco Piano, are-Gianutio (translated by Sarratt, 1817), pp. 21-32; Salvio (1723), pp. 81-83; Ponziani (1782), p. 105, Lolli, pp. 173, 266; Allgaier, tab. iii.; Lewis, 2nd edition, pp. 60-90; and his Treatise (1844), pp. 123–128; Walker (1846), pp. 84, 87; and the German Handbuch," pp. 147-160.

66

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It is this move of Black which has caused the variation to be distinguished as "The Two Knights' Game," both his Knights being brought into action at the very outset of the contest.

4. K. Kt. to his 5th.

4. P. to Q's 4th.

If in place of 4. P. to Q's 4th, he play 4. Q. Kt. to R's 4th, or Q. to K's 2nd, you take K. B. P. with the B. (ch.); but he may play 4. K. Kt. takes K. P., for the result of which refer to the next game.

5. P. takes P.

He may also play 5. Q. Kt. to Q. moves are likely to ensue :

6. B. to Q. Kt.'s 5th (ch.)

5. K. Kt. takes P. R's 4th, when the following

5. Q. Kt. to R's 4th.
6. B. to Q's 2nd.

If Black here play 6. P. to Q. B's 3rd, you must take P. with P., and when he retakes with P., your only move is Q. to K. B's 3rd, any other leaves you with an inferior game. This variation is important but seems to have escaped the writers who have examined the opening.

7. Q. to K's 2nd.
8. B. takes B. (ch.)

9. P. to Q. B's 4th.

7. K. B. to Q's 3rd.
8. Q. takes B.

And you remain with a P. more, and a better position.

* "Das Zweispringerspiel im Nachzuge." Berlin, 1839.

2. K. Kt. takes K. B. P.

6. K. takes Kt.

Lolli strongly recommends P. to Q's 4th for your 6th move, but there is now no doubt that the move in the text is preferable.

7. Q. to K. B's 3rd (ch.)

This is his only play to keep the Kt.

8. Q. Kt. to Q. B's 3rd.

7. K. to his 3rd.

8. Q. Kt. to K's 2nd.

If he play 8. Q. Kt. to his 5th, the following moves show you must gain a speedy advantage:

9. Q. to K's 4th.

8. Q. Kt. to his 5th.
9. P. to Q. B's 3rd.

(Generally speaking, it is advisable in this opening to keep your Queen immoveable on the K. B's file, as then she exercises the greatest influence on Black's game. The present instance, however, is an exception; Black has made a bad move, and to take advantage of it, you may safely play the Q. thus,)—

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(You might also play advantageously 10. P. to Q. R's 3rd, and afterwards P. to Q's 4th. If Black, at his 10th move, play K. B. to Q's 3rd, or Q. to K. B's 3rd, you can dislodge his Q. Kt. with Q. R. P., and then take the other Kt. with Kt.,

11. P. to K. B's 4th.
12. K. B. P. takes P.
13. Castles.

11. P. to Q. Kt.'s 4th.

12. Q. to her 2nd.

13. P. takes K. B.

And you now give checkmate in seven moves.

9. P. to Q's 4th. It is evident he cannot take the the Kt. by Q. to K's 4th (ch). to K. R's 3rd, to prevent your K. Kt.'s 5th; let us suppose,

10. Castles.

11. K. R. to K's sq.

9. P. to Q. B's 3rd. Pawn without your winning He may, however, play 9. P. subsequently moving Q. B. to

9. P. to K. R's 3rd. 10. P. to Q. B's 3rd. 11. P. to K. Kt.'s 4th.

If he play instead of this 11. K. to Q's 3rd, you take P. with P., and then move P. to K's 6th. He may, however, play Kt. to K. Kt.'e 3rd, or P. to Q. Kt.'s 4th; but in each case to your advantage.)

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