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13. Castles,

14. Q. to her 3rd.

15. P. to K. B's 5th.

16. Q. B. to K. B's 4th.
17. B. takes B.
18. Q. R. to Q's sq.
19. Q. takes Kt.
20. R. takes Q.

21. P. to Q. B's 3rd.
22. P. to K. B's 6th.
23. K. R. to Q's sq.
24. Q. R. to Q's 2nd.
25. Q. R. takes R.
26. R. to K's 2nd.
27. R. to K's sq.

28. Q. Kt. to B's 5th.
29. R. to K's 7th.

30. Kt. to Kt.'s 7th (ch.) 31. R. takes B.

32. R. takes K. B. P. 33. R. takes Q. R. P.

And wins.

13. Kt. to K's 5th. 14. Q. to K's 3rd.

15. Q. to K. B's 3rd 16. K. B. to Q's 3rd. 17. Kt. takes B.

18. Q. Kt. to Q. Kt.'s 5th. 19. Q. takes Q.

20. R. takes B.

21. Kt. to Q. B's 7th. 22. P. to K. Kt.'s 3rd. 23. Kt. to K's 6th. 21. R. takes K. Kt. P. (ch.) 25. Kt. takes K. R. 26. P. to Q. Kt.'s 3rd. 27. P. to Q. Kt.'s 4th. 28. Kt. takes Q. Kt. P. 29. P. to Q's 3rd. 30. B. takes Kt.

31. Kt. to Q. B's 5th. 32. Kt. to K's 4th.

GAME VII.-Between Mr. B. Greville and Capt. Kennedy,

[blocks in formation]

This perhaps is the strongest way of replying to White's move of Kt. takes P.

+ The sacrifice of the P. here to gain an opening on the adverse K. Rook's file, is the conception of an adept in chess strategy.

This and the subsecuent moves of Mr. Greville are of the very first order of fine play.

[blocks in formation]

16. P. takes K. B. P. (ch.)
17. R. to K. R's sq.
18. Q. R. to K. Kt.'s sq.

19. K. B. to Q's 3rd.
20. Q. B. takes K. R. P.
21. Q. R. takes Kt.
22. K. R. takes P. (ch.)
23. Q. R. takes B. (ch.)
24. B. to Q. B's 4th (ch.)
25. K. R. to his 8th (ch.)
26. Q. R. takes R. (ch.)
27. Q. R. to B's 7th (ch.)
28. K. R. takes R.

And Black wins.

GAME VIII.-Between Mr. B. Greville and M. Kiescritzky

WHITE. (Mr. B. G.)

1. P. to K's 4th.

2. K. Kt. to B's 3rd.

3. P. to Q's 4th.

4. K. B. to Q. B's 4th

5. P. to Q. B's 3rd. 6. Castles.

7. Q. B. takes P.

8. P. to K's 5th.

9. Q. to her Kt.'s 3rd. 10. P. takes P.

11. P. to Q. R's 3rd. 12. Q. Kt. to B's 3rd. 13. Q. Kt. to Q's 5th. 14. Q. to her B's 3rd.+ 15. K. B. to Q's 3rd.

16. Q. R. to K's square.§

BLACK. (M. K.)

1. P. to K's 4th.

2. Q. Kt. to B's 3rd.

3. P. takes P.

4. B. to Q. Kt.'s 5th (ch.)
5. P. takes P.

6. P. takes P.

7. K. to B's square.†

8. P. to Q's 3rd.

9. K. Kt. to R's 3rd.

10. P. takes P.

11. B. to Q. Rs 4th.

12. K. B. to Q. Kt.'s 3rd.
13. Q. Kt. to Q. R's 4th.
14. K. Kt. to B's 4th.

15. P. to K. B's 3rd.
16. Q. Kt. to Q. B's 3rd.

* With the view to play his B. to K. B's 6th if Black took the Kt. + This is inferior, we think, to returning the Bishop home again.

The attack is sustained with a good deal of vigour and ingenuity. Threatening to take off the K. Kt., and then plant the Rook at K's 7th. The young player will comprehend the importance of the Rook being so placed from the annexed moves, which are probable when the Rook is played thus. Let us suppose White had now to move,—

B. takes Kt.

R. to K's 7th.

Q. to her 2nd.

R. takes K. B. P.

B. takes K. Kt. P. (ch.)

B. takes B.

Q. R. to B's sq.

Kt. or R. attacks both Q. and B
Kt. or R. takes Q.

and then White mates with the Kt. next move.

17. Kt. takes K. B.
18. K. Kt. to his 5th.*
19. B. takes Kt.

20. Kt. to K's 6th (ch.)
21. R. takes B.
22. Q. to K. R's 3rd.
23. B. to Q. R's square.
24. P. to K. B's 4th.
25. K. R. to K's square.
26. Q. to K. R's 5th (ch.)
27. Q. to K's 2nd.
28. P. takes Kt.

29. P. takes P. (dis. ch.)

17. Q. R. P. takes Kt.
18. Q. R. to his 4tn.
19. R. takes B.

20. B. takes Kt.

21. R. to K's 4th.
22. R. to Q. Kt.'s 4th.

23. K. to B's 2nd.
24. P. to K. R's 3rd.
25. P. to Q's 4th.t

26. P. to K. Kt.'s 3rd.
27. Kt. to K's 4th.
28. K. takes R.

Black surrenders.

CHAPTER IX.

THE QUEEN'S BISHOP'S PAWN GAME IN THE KING'S KNIGHT'S OPENING.

THIS is an offshoot of the King's Knight's Opening, so full of interest and variety, that its omission in many of the leading works on the game is truly unaccountable. Ponziani has briefly touched on it, and proposed an ingenious sort of counter-gambit in Black's reply of 3. P. to K. B's 4th, and Major Jaenisch has given some attention to its salient features, but it deserves, and, if we mistake not, will yet attain a higher place in the category of legitimate openings than has hitherto been assigned to it.

[blocks in formation]

Black's 3rd move is the counter-gambit suggested by Ponziani. Instead of this move he may play P. to Q's 4th, as in Variation I., or 3. K. Kt. to B's 3rd, or 3. B. to Q. B's 4th, the result of his adopting either of which will be shown in the next game.

* Well played. Black dare not capture the Kt.
After this move the game is quite irretrievable.

4. P. to Q's 4th.

4. P. takes K. P.

You may likewise play, though not so advantageously, 4. B. to Q. Kt.'s 5th. (e.g.)

5. B. takes Kt.

4. B. to Q. Kt.'s 5th.

4. P. takes K. P.

5. Q. P. takes B.
6. Q. to K. Kt.'s 4th.

6. Kt. takes P.

He must win your K. Kt. P., and will be better situated thar you are. If in place of either, you take the K. B. P. with P., the fol lowing moves will show that Black gets the better game:

4. P. takes P.

5. P. to K. Kt.'s 4th.
6. K. Kt. to his sq.

7. Q. takes P.

8. K. B. to Q's 3rd.

4. P. to Q's 3rd.
5. P. to K. R's 4th.
6. P. takes P.

7. K. Kt. to K's 2nd.
8. P. to K. Kt.'s 3rd.

And you must lose the Pawn and have an inferior position.

5. Kt. takes K. P.

6. K. B. to Q. Kt.'s 5th.

5. K. Kt. to B's 3rd. 6. P. to Q. R's 3rd.

Your move of 6. B. to Q. Kt.'s 5th, is an effectual bar to the advance of the Q. P., and appears to me to give you an undeniable advantage in position. Instead of this move, the German "Handbuch," which only cursorily notices the opening, recommends you to take Kt. with Kt., which gives an equal game. (e. g.)

[blocks in formation]

6. Q. Kt. P. takes Kt.
7. P. to Q's 4th.

7. Q. Kt. P. takes B.

If he retake with Q. P., the game may be pursued thus:

8. Q. B. to K. Kt.'s 5th.

9. Q. Kt. to Q's 2nd.

7. Q. P. takes B.

8. K. B. to Q's 3rd.

9. Q. B. to K. B's 4th.

10. Q. to her Kt.'s 3rd, with an excellent position.

:

8. Q. R. to Kt.'s sq.

8. Q. B. to K. Kt.'s 5th. Black has no good move; if he play 8. K. B. to K's 2nd, you reply with 9. B. takes Kt., and then check with the Q. at K. R's 5th; if he move 8. B. to Q. Kt.'s 2nd, you may play 9. Q. to her 's 3rd, and win a Piece; and if he play 8. K. B. to Qrd, you can answer with 9. Q. Kt. to Q's 2nd, and hav xcellent position.

[graphic][subsumed][subsumed][merged small]

White now played 10. Q to

Mr. Harrwitz and the writer.

her R's 4th, and the game proceeded thus:

10. Q. to her R's 4th.

11. Castles.

[ocr errors]

10. P. to Q's 4th.

11. P. to K. R's 3rd.

(At the 11th move, White would play badly to take the Q. R. P., on

[blocks in formation]

You may, however, instead of moving the Queen, play at 10th move thus:

your

10. Castles.

11. P. to K. B's 3rd.

10. P. to Q's 4th.

11. B. to K's 2nd.

If he play 11. P. to K. R's 3rd, you answer 12. B. takes Kt., and if he then retake with his Q., you can take P. with P., and have a splendid game. Should he however prefer taking the B. with K. Kt. P., the following moves are likely to occur; let us suppose,—

12. B. takes Kt.

13. P. takes K. P.

14. Q. to K. R's 5th (ch.)

11. P. to K. R's 3rd.

12. P. takes B.

13. P. takes Kt.

And then checkmates in five moves.

12. P. takes K. P.

13. Q. Kt. to Q's 2nd.

12. Castles (best)

And you have a clear Pawn more, and a much better gamo

than he has.

If he now attempt to regain the P. by taking P. with Kt., you must exchange Rooks, and then you can win easily.

VARIATION I.,

Beginning at Black's 3rd move.

WHITE.

1. P. to K's 4th.

2. K. Kt. to B's 3rd.

3. P. to Q. B's 3rd.

4. K. B. to Q. Kt.'s 5th.

If instead of taking the P. he play 4.

BLACK.

1. P. to K's 4th.

2. Q. Kt. to B's 3rd.

3. P. to Q's 4th.
4. P. takes K. P.

Q. B. to K. Kt.'s 5th,

the result must be favourable to you; for example,—

5. Q. to her R's 4th.
6. B. takes Kt. (ch.)

4. Q. B. to K. Kt.'s 5th.
5. B. takes Kt.

6. P. takes B.

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