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Cochrane, which varies from it in the transposition of Black's

K. to B's sq.
P. to K. B's 6th

-7.

P. to Q's 4th
' is a safe
Kt. to K. R's 3rd

6th and 7th moves, 6. and trustworthy method of opposing the King's Gambit, and that the danger to be apprehended by the first player, in advancing his Pawn to K. Kt.'s 5th on the 4th move, is not that his opponent should play the Kt. to K's 5th, and admit of the Salvio or Cochrane defence, but that he should leave his Kt. to be taken, and adopt the powerful and almost indefensible attack of the Muzio Gambit.

GAMES

ILLUSTRATING THE SALVIO AND COCHRANE GAMBITS. GAME I.-Between Messrs. V. H. der Laza and H-d of

WHITE. (Mr. H―)

1. P. to K's 4th.

2. P. to K. B's 4th.

3. K. Kt. to B's 3rd.

4. K. B. to Q. B's 4th.
5. Kt. to K's 5th.
6. K. to B's sq.
7. P. to Q's 4th.

8. P. to K. Kt.'s 3rd.
9. K. to B's 2nd.
10. K. to his 3rd.
11. Kt. to Q's 3rd.
12. Kt. to K. B's 4th.
13. K. to Q's 3rd.
14. Q. B. takes B.
15. Q. Kt. to B's 3rd.
16. Q. B. to Q's 6th.
17. B. takes Kt. (ch.)
18. P. to K. R's 3rd.
19. B. takes Q. Kt. P.

20. K. to his 3rd.

21. Q. to K. Kt.'s sq

22. Q. takes P. (ch.)

Berlin.

23. Q. takes doubled P., and wins

The proper move is hat given by

BLACK. (V. H. d. L.)

1. P. to K's 4th.

2. P. takes P.

3. P. to K. Kt.'s 4th.
4. P. to K. Kt.'s 5th.
5. Q. to R's 5th (ch.)
6. K. Kt. to R's 3rd.
7. P. to K. B's 6th.
8. Q. to R's 6th (ch.)

9. Q. to K. Kt.'s 7th (ch.)
10. P. to K. B's 3rd.*
11. K. Kt. to B's 2nd.
12. K. B. to K. R's 3rd.
13. B. takes Kt.

14. P. to Q. B's 3rd.

15. Castles.

16. P. to Q. Kt.'s 4th.

17. R. takes B.

18. P. to Q. Kt.'s 5th.

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GANE II.-Between Messrs. La Bourdonnais and Cochrane.

WHITE. (M. La B.)

1. P. to K's 4th.

2. P. to K. B's 4th.

3. K. Kt. to B's 3rd.

4. K. B. to Q. B's 4th.
5. Kt. to K's 5th.
6. K. to B's sq.

7. P. to K. Kt.'s 3rd.*

8. K. to B's 2nd.

9. K. to his 3rd.

10. K. to Q's 3rd. 11. B. takes P.

12. P. to Q. B's 3rd.

13. B. takes K. B. P. (ch.) 14. K. B. to Q, Kt.'s 3rd. 15. K. to B's 2nd. 16. Q. to K. B's sq. 17. Q. takes Q. 18. P. to Q's 3rd.

19. R. to K. Kt.'s sq.

20. Q. B. takes B.

21. R. takes P.

22. Kt. takes Kt. 23. K. to B's sq.

24. Q. Kt. to Q's 2nd. 25. K. B. to Q's sq. 26. K. R. to Kt.'s sq. 27. P. to Q. Kt.'s 3rd. 28. R. takes B.

29. Kt. takes Kt.

30. K. takes R.

And wins.

BLACK. (Mr. C.)

1. P. to K's 4th. 2. P. takes P.

3. P. to K. Kt.'s 4th. 4. P. to K. Kt.'s 5th. 5. Q. to K. R's 5th (ch.) 6. P. to K. B's 6th. 7. Q. to K. R's 6th (ch.) 8. Q. to Kt.'s 7th (ch.) 9. B. to K. R's 3rd (ch.) 10. P. to Q's 4th. 11. Q. Kt. to R's 3rd. 12. P. to Q. B's 3rd. 13. K. to his 2nd.

14. Q. Kt. to B's 4th (ch.)
15. Q. Kt. takes K. P.
16. Q. B. to K. B's 4th.
17. Kt. to B's 7th (dis. ch.
18. P. takes Q.

19. Q. R. to Q's sq.
20. K. Kt. takes B.
21. Kt. takes Q. P.
22. B. takes Kt. (ch.)
23. K. R. to B's sq.
24. K. Kt. to B's 4th,
25. Kt. to K's 6th.
26. B. to K. B's 8th.
27. K. R. to B's 7th.
28. Kt. takes R.

29. Q. R. takes B. (ch.)
30. R. takes Kt. (ch.)†

GAME III.-From Mr. Cochrane's Treatise.

WHITE.

1. P. to K's 4th.

2. P. to K. B's 4th.

3. K. Kt. to B's 3rd.

4. K. B. to Q. B's 4th.

5. Kt. to K's 5th.

BLACK.

1. P. to K's 4th.

2. P. takes P.

3. P. to K. Kt.'s 4th. 4. P. to Kt.'s 5th. 5. Q. checks.

P. to Q's 4th is now considered to be the best move.

†The termination is played with Mr. Cochrane's characteristic bril

liancy.

6. K. to B's sq.

7. Q. to K's sq. 8. K. takes P.

9. K. to his B's 2nd. 10. P. to Q's 4th. 11. B. takes B. P. (ch.) 12. B. takes K. Kt.*

13. K. Kt. to Q. B's 4th. 14. K. to Kt.'s sq. 15. B. to K's 3rd. 16. P. to K. R's 3rd.t 17. K. R. to his 2nd. 18. Q. Kt. to Q's 2nd. 19. Kt. takes Q.

6. P. to K. B's 6th. 7. P. takes P. (ch.)

8. Q. to K. R's 6th (ch 9. K. B. to Kt.'s 2nd. 10. P. to Q's 3rd. 11. K. to his 2nd. 12. R. takes B.

13. Q. to K. B's 6th. (cl.) 14. B. takes Q. P. (ch.) 15. P. to K. Kt.'s 6th. 16. P. to Kt.'s 7th.

17. Q. B. takes K. R. P. 18. Q. to K. B's 8th (ch.) 19. P. takes Kt.

Becoming a Q., giving check, double check, and mate.

GAME IV.-Between MM. Kieseritzky and Michelet

WHITE. (M. M.) 1. P. to K's 4th. 2. P. to K. B's 4th.

3. K. Kt. to B's 3rd.

4. B. to Q. B's 4th. 5. Kt. to K's 5th.

6. K. to B's sq.

7. P. to Q's 4th.

8. Q. Kt. to B's 3rd. 9. P. to K. Kt.'s 3rd. 10. K. to B's 2nd. 11. Kt. takes K. B. P. 12. Kt. to K. Kt.'s 5th.

13. K. to his 3rd.
14. K. to Q's 3rd.
15. P. to Q. R's 3rd.

16. Q. B. takes B.
17. Q. to K's sq.
18. Kt. takes Kt.
19. Q. to K's 3rd.

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BLACK. (M. K.) 1. P. to K's 4th. 2. P. takes P.

3. P. to K. Kt.'s 4th. 4. P. to K. Kt.'s 5th. 5. Q. checks.

6. P. to K. B's 6th. 7. K. Kt. to B's 3rd. 8. K. B. to Kt.'s 2nd. 9. Q. to K. R's 6th (ch.) 10. P. to Q's 3rd.

11. R. to B's sq.

12. Q. to K. Kt.'s 7th (ch.) 13. B. to K. R's 3rd. 14. Q. Kt. to B's 3rd. 15. B. takes Kt. 16. Kt. takes K. P. 17. B. to K. B's 4th. 18. P. to K. B's 7th. 19. K. to Q's 2nd. 20. Q. R. to K's sq. 21. B. takes Kt. (ch.) .B's 6th.

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*If White check with his Q. B., Black Piece.

+ He has no better move.

If the R. take the B., Black takes R. wi adverse Q. Or if, instead of taking the B., K. R's 4th, Black moves K. to his square, at

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In the two defences to the King's Gambit by Salvio and Cochrane just examined, when the second player for hie fourth move advances his P. to K. Kt.'s 5th, attacking the Knight, White replies by moving his Knight to King's 5th, subjecting himself, as was shown, to a counter-attack, from which escape without loss is difficult if not impracticable From this circumstance, apparently, originated the conception of the "Muzio Gambit," wherein the first player instead of removing the attacked Knight boldly abandons him, and by castling is enabled to bring an almost overwhelming array of forces to the immediate assault of the adverse King.

The earliest knowledge of this magnificent variation, the most daring and brilliant, and at the same time, as modern discoveries have shown, the most sound and enduring method of attack yet known, is derived from Salvio, (Trattato del Inventione et Arte Liberale del Gioco di Scacchi. Naples, 1604,) to whom it had been communicated by Signor Muzio as occurring in casual practice between Don Geronimo Cascio and another player. "Dirò un' altro modo di Gambitto, il quale mai fu pensato, e per quanto mi venne riferito dal Signor Muzio, d'Alessandro, gentiluomo di molto garbo, e del Giuoco molto intendente; succedè, e col Signor Don Geronimo Cascio, così gran giuocatore, con un'altro giuocatore casualmente."

The chief works to be consulted upon the Muzio Gambit are Sarratt, 1813 and 1821, p. 346; Ghulam Kassim, 1829, Lewis, 1844, pp. 348-419; Jaenisch, vol. ii., pp. 222-230, Walker, 1846, pp. 173-194, and the Ge man "Handbuch "

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4.

P. to K. Kt.'s 5th.

4. K. B. to Q. B's 4th. In abandoning the Knight at this point you have the choice of three different methods of procedure. In the first place, to castle, which is the long established and ordinary mode of play. Secondly, to move your Q. P. to Q's 4th, as given in Koch, (Elementarbuch der Schachspielkunst, &c. Magdeburgh 1828,) and Ghulam Kassim (An Analysis of the Muzio Gambit, &c. Madras, 1829). And lastly, as suggested by the late Mr. McDonnell, to play your Q. Kt. to B's 3rd sq. Let us proceed to consider these moves in the order above given, commencing in the present Chapter with 5. Castles, and reserving 5. P. to Q's 4th and 5. Q. Kt. to B's 3rd for subsequent examination.

5. Castles.

6. Q. takes P. (best)

5. P. takes Kt.

6. Q. to K. B's 3rd (best)

If instead of taking the P. you play 6. P. to Q's 4th, Black speedily gains an advantage. (e. g.)

6. P. to Q's 4th.
7. B. takes Q. P.
8. R. to B's 2nd.

9. B. to Q. Kt.'s 3rd.
10. P. to Q. B's 3rd.
11. Q. Kt. to Q's 2nd.

6. P. to Q's 4th.

7. Q. B. to K. Kt.'s 5th.

8. P. to Q. B's 3rd.

9. K. B. to Kt.'s 2nd. 10. K. B. to K. R's 3rd. 11. K. Kt. to K's 2nd.

&c., &c.

Until the appearance of Mr. Sarratt's work, Black's best defence, after you have taken the P. at move 6., was considered to be 6. Q. to K's 2nd, but that and 6. P. to Q's 3rd, and 6. B. to K. R's 3rd, have given place to the move in the text of 6. Q. to K. B's 3rd, although the distinguished authors of the German "Handbuch" are of opinion that Black may adopt any one of the three former without disadvantage. The variations arising from them will be shown hereafter. (See Game the Fourth.)

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7. P. to K's 5th. It you play 7. P. to Q. B's

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