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GAME VI.-Between MM. Kieseritzky and Devinek.

WHITE. (M. D.)
1. P. to K's 4th.
2. P. to K. B's 4th.

3. B. to Q. B's 4th.
4. B. takes Kt. P.
5. K. to B's sq.
6. Q. Kt. to B's 3rd
7. Q. to K. B's 3rd.

8. P. to Q's 3rd.

9. P. takes B.

10. P. takes P.

11. K. B. to Q's 3rd.

12. Q. B. to Q. R's 3ra.

13. B. to Q. B's 4th (ch.;

14. B. to Q's 5th.
15. P. takes Kt.
16. P. to Q. B's 4th.
17. Q. to her B's 3rd.
18. P. to K. Kt.'s 3rd.
19. Q. takes Q.

20. B. to Q. Kt.'s 4th.
21. K. Kt. to R's 3rd.

BLACK. (M. K.)

1. P. to K's 4th.

2. P. takes P.

3. P. to Q. Kt.'s 4th.

4. Q. checks.

5. Q. B. to Q. Kt.'s 2nd. 6. K. B. to Q. Kt.'s 5th. 7. P. to K. B's 4th.

8. B. takes Kt.

9. P. takes P.

10. K. Kt. to B's 3rd. 11. Castles.

12. P. to Q's 3rd.

13. K. to R's sy.

14. Kt. takes B.
15. Q. Kt. to Q's 2nd.
16. Kt. to K's 4th.

17. P. to K. B's 6ti..

18. Q. takes Q. B. P. (ch.) 19. Kt. takes Q.

20. P. to K. B's 7th. 21. B. takes Q. P.

Black wins.

GAME VII.-Between MM. Kieseritzky and Desloges.

[blocks in formation]

21. B. takes Q.
22. K. to R's 3rd.
23. K. to R's 4th.
24. K. to R's 5th.

25. R. to K. Kt.'s 2nd.
26. P. to K. B's 5th.
27. K. to Kt.'s 4th.
28. P. to Q. B's 3rd.
29. K. B. to K's 2nd.
30. K. to his B's 3rd.
31. R. to Kt.'s 8th (en.)
32. R. takes Q. B.
33. K. to Kt.'s 4th.
34. K. takes Kt.
35. K. to Kt.'s 6th.
36. K. to R's 7th.
37. P. to Q. R's 3rd.
38. B. to Q. B's 4th.

[blocks in formation]

And Black mates in three moves.

CHAPTER X.

THE GAMBIT DECLINED.

IF Black does not choose to accept the Gambit he has several modes of defence, which may be briefly noticed. They present, in fact, no particular difficulty of analysis, and none of those complicated and brilliant combinations that arise from taking the Pawn and maintaining it, and it may be remarked generally that, by refusing the Gambit, Black subjects himsel to some disadvantage of position, though, probably, not so much as to influence materially the result of the game.

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GAME THE FIRST.

BLACK.

1. P. to K's 4th.
2. B. to Q. B's 4th.

This appears to be Black's best move, if he declines taking P.

examine, in subsequent games, the consequences 2. P. to Q's 3rd, and 2. P. to Q's 4th. (Sec cond and Third.) Black has also several other are but rarely adopted; for instance, he may B's 3rd, on which you take P. with P., aud P. with Kt. move out K. Kt. to B's 3rd.

He may also play 2. Q. Kt. to B's 3rd, and you reply 3. K. Kt. to B's 3rd; if he then play 3. B. to Q. B's 4th, you may move 4. B. to Q. Kt.'s 5th, &c.

If Black move 2. P. to Q. B's 3rd, your best move, as recommended by Jaenisch, is 3. P. to Q's 4th.

If he play 2. Q. to K. B's 3rd, your best move, according to the "Handbuch," is 3. P. to Q's 3rd.

And finally, if he play 2. Q. to K. R's 5th (ch.), you play 8. P. to K. Kt.'s 3rd, and afterwards P. takes K. P., and you have a better game.

3. K. Kt. to B's 3rd.

4. P. to Q. B's 3rd.

3. P. to Q's 3rd.

4. B. to K. Kt.'s 5th.

Your 4th move, P. to Q. B's 3rd, is considered stronger than 4. B. to Q. B's 4th, in which case he replies 4. K. Kt. to B's 3rd, and the game is about equal. By playing 4. P. to Q. B's 3rd, you threaten to establish your Pawns in the

centre.

5. B. to K's 2nd (best)

5. B. takes Kt.

This is apparently your best move, but you may also play 5. P. to Q's 4th, for which see the variation.

6. B. takes B.

7. P. to Q. Kt.'s 4th.

8. P. to Q. Kt.'s 5th.

9. P. to Q's 4th.

6. Q. Kt. to B's 3rd.

7. B. to Q. Kt.'s 3rd.

8. Q. Kt. to K's 2nd.

And the position is, perhaps, a little in your favour.

[blocks in formation]
[blocks in formation]

This move is objectionable, as unnecessarily confining the King's Bishop.

3. K. Kt. to B's 3rd.

3. B. to K. Kt.'s 5th.

Instead of this move you have the choice of 3. B. to Q. B's 4th, the result of which will be shown in the variation.

[blocks in formation]

If Black does not take this P., you can play 4. P. to Q's 3rd, or 4. K. Kt. to B's 3rd, and the position becomes the same as in the foregoing game. At this point, Jaenisch makes him play 3. P. to K. B's 4th.

4. K. Kt. to B's 3rd.

4. B. to K's 3rd.

If

Q. to K. B's 3rd would also be a good move for you. Black now play 4. P. to K. Kt.'s 4th, you reply 5. P. to K. R's 4th, and we have a position which occurs in the Allgaier Gambit.

5. B. takes B.

6. P. to Q's 4th.

7. P. to K. R's 4th.

8. Kt. to K. Kt.'s 5th.

9. Q. takes P.

5. P. takes B.

6. P. to K. Kt.'s 4th, 7. P. to K. Kt.'s 5th. 8. Q. to K. B's 3ri

You have the advantage.

[blocks in formation]

This is the customary mode of declining the King's Gambit but it appears to be less advantageous for the second player than 2. B. to Q. B's 4th.

3. P. takes Q. P.

3. Q. takes P.

In lieu of taking the Q. P. he can play 3. P. takes K. B. P., us in the variation.

4. Q. Kt. to B's 3rd.

4. Q. to K's 3rd. Ponziani advises, for your 4th move, 4. Q. to K's 2nd.

5. K. Kt. to B's 3rd.

5. P. takes P. (dis. ch.)

You may likewise take P. with P. and have a good game. Black can move also 5. P. to K's 5th, when the following moves are probable:

6. Kt. to K's 5th.

7. B. to Q. B's 4th.

8. B. to Q. Kt.'s 3rd.

9. K. Kt. to Q. B's 4th.

10. Q. to K's 2nd.

5. P. to K's 5th.

6. K. Kt. to R's 3rd.

7. Q. to K's 2nd.
8. P. to K. B's 3rd.
9. B. to K's 3rd.

The game is even.

At move 9. instead of Kt. to Q. B's 4th, in actual play you would perhaps venture 9. Q. to K. R's 5th (ch.), &c.

6. K. to B's 2nd.

6. P. to Q. B's 3rd (best) He plays thus to prevent the check of your B., and the subsequent loss of the Q., by your moving R. to K's sq.

[blocks in formation]
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