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6. B. to K. B's 6tn.

7. B. to K's 5th.

8. R. to K's 7th (ch.)

9. R. to K. R's 7th.

10. R. to Q. B's 7th (ch`

11. R. to Q. E's 4th.

And wins.

6. R. to K's 6th (ch.)
7. R. to Q's 6th.
8. K. to Q's sq.

9. K. to Q. B's sq.

10. K. to Q's sq.

FOURTH POSITION. (See Diagram 86.)

[This position, with the leading variation, which deserves the most atter. tive consideration, has already been given in the introductory observations to Mr. Kling's Analysis. (See page 452, and Diagram 65.)]

The variations springing from this last position are so numerous that it would be impossible to give them all; we only add two, where Black having played incorrectly, has taken a lost position.

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4. B. to K's 5th.

5. R. to Q's 7th.

6. K. to K. B's 6th.

7. B. to Q's 6th.

8. B. to Q. B's 5th.

9. R. to K. Kt.'s 7th (ch.)

10. R. to Kt.'s sq.

11. K. to K. Kt.'s 6th.

12. R. to K. Kt.'s 4th.
13. B. to Q's 6th.

14. K. to K. B's 6th (dis. ch.)
15. R. to K. Kt.'s 7th (ch.)
16. R. to Q's 7th.

17. B. to K's 5th.

18. K. to K. B's 7th (dis. ch.)
19. R. to Q's 8th.

20. B. to K. B's 6th.

21. B. to K's 7th.

22. R. to Q's 4th.

23. B. to Q's 6th.

And wins.

BLACK.

1. K. to B's sq.

2. R. to Q. Kt.'s 8th.

3. R. to Q's 8th.

4. R. to Q. Kt.'s 8th.

5. K. to Kt.'s sq.

6. R. to Q. Kt.'s 3rd (ch)

7. R. to Q. Kt.'s 8th.

8. R. to Q. Kt.'s 6th.

9. K. to R's sq.

10. R. to K. B's 6th (ch.)

11. K. to Kt.'s sq.

12. R. to Q. B's 6th.

13. R. to Q. B's 3rd.

14. K. to K. R's 2nd.
15. K. to R's sq.
16. R. to Q. B's 8th.
17. R. to Q. B's 3rd (ch.)
18. K. to R's 2nd.

19. K. to R's 3rd.

20. R. to Q. B's 2nd (ch.) 21. K. to R's 2nd.

22. R. to Q. B's 3rd.

There are many other methods of varying the moves, but those given are the most interesting, and sufficiently develope the principle of the defence.

From these it is evident that White can force his adversary's King to the extreme line of the board, but it is equally apparent that he cannot win, if the defence be correctly played, it is also shown that Black can always make a drawn game, even after losing the advantage of the positions of the first and second class, and being driven into one of the other less favourable situations; those are only exceptions where White has won. Mr. Kling concludes his very able and interesting examen (which leaves little to be desired beyond a more distinct and methodical arrange

If he play R. to K. B's 7th (ch.), he is equally lost. See "Palawede," 1846, pp. 535, 536.

ment of the matter), by declaring his conviction, after the most laborious investigation of the subject, that "the Rook and Bishop against the Rook constitute a drawn game."

ROOK AGAINST ROOK AND KNIGHT.

THIS species of termination has not received one tithe of the attention and study which has been bestowed on the very similar one we have just been discussing. It seems to have been taken for granted that the single Rook, in such positions, can draw the game. The late Mr. Forth, however, gave much consideration to the subject, and is of opinion, and, we think, has satisfactorily proved, that "the Rook and Knight exercise a more effective power against the Rook than that Piece does in opposition to the Knight, or than King and two Knights can do against King and Pawn."

We proceed to give a few examples, for which we are mainly indebted to the demonstrations of Mr. Forth, and we commend this particular study, as one still fertile in discoveries, to the consideration of amateurs.

Diagram 91.

White, with the move, will win the Rook in four moves.

WHITE.

1. Kt. to K's 6th (ch.)

BLACK.

1. K. to Q's 4th.

(If instead he play K. to his 5th, White will check with R. at Kt.'s 4th.)

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Many instances of this kind might obviously be given if necessary, but it is more important to understand the mode of action when the Pieces are at the side of the board, or may be driven there.

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Diagram 92.

In this instance, White, with the move, will win in ten moves.

WHITE.

1. R. to Q. B's 7th (ch.)

2. K. to his 6th.

BLACK.

1. K. to his sq. (best.)
2. K. to Q's sq.

(If to K. B's sq., White checks with R. at K. B's 7th, and on the K

moving to Kt.'s sq., gives mate in two more moves.)

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(If he play K. to Q. B's sq., White may move R. to Q. R's 7th.)

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This example is much more difficult than the preceding one. "It will be seen," says Mr. Forth, "that when the Black King is on the Rook's, Knight's, or Bishop's squares, it is comparatively easy to force the game, but the difficulty is materially enhanced when he is on the King's or Queen's squares, where it is, at present, an undecided question whether mate can be forced in general situations. The positions where the Rook and Knight exercise the greatest power, are those in which the adverse Rook is on the same half of the board as that on which the Kings stand, and the White Knight can be moved to the next square to his King for the purpose of interposing when check is given. Such situations are, for

the most part, decisive; care, however, must be taken to keep the Kings near each other, that time may not be lost in gaining the opposition at the proper moment."

In the present position White can win in twenty moves. (e. g.)

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It is necessary to force the Black Rook on to this square, in order to pre

vent his checking the King when White removes his Knight.)

4. Kt. to K. B's 5th.

5. Kt. to K. Kt.'s 7th.
6. Kt. to K's 6th (ch.)
7. R. to K's 7th.
8. K. to Kt.'s 6th.
9. R. to Q's 7th.
10. R. to Q's 6th.
11. R. to Q. B's 6th.

12. Kt. to Kt.'s 5th.
13. R. to K's 6th.

14. Kt. to K. R's 7th.

15. R. to K's 7th.

16. Kt. to K. B's 6th (ch.)

4. R. to Q. Kt.'s sq. (best.)

5. R. to Kt.'s 3rd (ch.)

6. K. to Kt.'s sq.

7. R. to Q. Kt.'s 6th.
8. R. to Q. Kt.'s sq.
9. R. to Q. R's sq.
10. R. to K's sq.
11. R. to Q. R's sq.
12. K. to B's sq.
13. K. to Kt.'s sq.
14. R. Q. Kt.'s sq.

15. R. checks.

16. R. takes Kt. (ch.)

And White wins in four more moves.

3. K. to his Kt.'s 6th.

4. R. to B's 7th (ch.)

5. Kt. to K's 4th.

6. Kt. to B's 6th.

(A.)

2. K. to his Kt.'s sq.
3. K. to B's sq.

4. K. to Kt.'s sq.

5. Moves where he can.

&c., &c.

Diagram 94.

This position is from Lolli, and is an example of a drawn game.

having to move plays,

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Whit

1. P. to Q's 7th.

2. R. takes B.

3. R. to K. B's 4th (ch.)

2. R. to Q's 7th.
3. K. takes R.

And White is stalemated.

CHAPTER IV.

ENDINGS OF GAMES WITH KINGS AND PAWNS ONLY. WHEN, towards the end of a game, a few Pawns only, with their respective Kings, are left upon the board, it might at first sight be supposed, from

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